01 Visual Identity
02 Logo design
01 Poster design
02 Animation
03 3D design
01 Editorial design
02 Print design
01 Editorial design
02 Print design
01 3D design
02 Poster design
03 Animation
01 3D design
02 Art direction
03 Animation
04 Sound design
01 Ux-Ui design
02 Sound design
03 Animation
01 3d design
02 Poster design
03 Visual identity
01 Poster design/
02 Animation
01 Poster design
02 Animation
03 Sound design
01 Visual Identity
02 Poster design
03 Art direction
01 Mixed media
02 Collage
03 Poster design
I designed a UX/UI, logo, supporting graphics & 3d sound system for a board game “Rūmas”.The game is an exciting and competitive challenge where the main objective is to construct and maintain as many impressive buildings as possible within a decade. To succeed in the game, one must possess the ability to plan strategically and manage resources effectively.The name "Rūmas" is derived from one of the most intricate models of traditional Lithuanian wooden houses, which is used in a region called "Aukštaitija." The logo was designed based on the shapes of the logs used in the construction process.
01The logo for the board game “Rūmas”.
02Boarding/ Joining the game
03
Homepage & “Išgirsk”-” Hear” button. For the board game, I created a 3d spatial sound system that helps players to hear where the X- something, that can affect your built houses is. For example: a bark beetle.
04In every game session, the code generates 16 different combinations for the active X squares, which creates empty objects connected with audio, visualized as blue rectangles in Unity. The 3d sound system is set in Unity and Visual Studio.
This is a simple visual representation of how the sound works. Empty objects with audio files are visualized as blue rectangles. The player’s position and direction to the X area affect the sound. The closer the player gets the louder the sound will be played. If the X area is in the right of the player, he will hear it in the right ear &, etc. The player can now strategize and think about his/her next move by listening & trying to avoid the X area.
05Different choice interactions used in the app.