01 Visual Identity
02 Logo design

01 Poster design
02 Animation
03 3D design

01 Editorial design
02 Print design

01 Editorial design
02 Print design

01 3D design
02 Poster design
03 Animation

01 3D design
02 Art direction
03 Animation  
04 Sound design

01 Ux-Ui design
02 Sound design
03 Animation

01 3d design
02 Poster design
03 Visual identity

01 Poster design/
02 Animation

01 Poster design 
02 Animation
03 Sound design


01 Visual Identity 
02 Poster design
03 Art direction

01 Mixed media
02 Collage
03 Poster design




I designed a UX/UI, logo, supporting graphics & 3d sound system for a board game “Rūmas”.The game is an exciting and competitive challenge where the main objective is to construct and maintain as many impressive buildings as possible within a decade. To succeed in the game, one must possess the ability to plan strategically and manage resources effectively.The name "Rūmas" is derived from one of the most intricate models of traditional Lithuanian wooden houses, which is used in a region called "Aukštaitija." The logo was designed based on the shapes of the logs used in the construction process.
01The logo for the board game “Rūmas”.



02Boarding/ Joining the game




03 Homepage & “Išgirsk”-” Hear” button. For the board game, I created a 3d spatial sound system that helps players to hear where the X- something, that can affect your built houses is. For example: a bark beetle.




04In every game session, the code generates 16 different combinations for the active X squares, which creates empty objects connected with audio, visualized as blue rectangles in Unity. The 3d sound system is set in Unity and Visual Studio.




This is a simple visual representation of how the sound works. Empty objects with audio files are visualized as blue rectangles. The player’s position and direction to the X area affect the sound. The closer the player gets the louder the sound will be played. If the X area is in the right of the player, he will hear it in the right ear &, etc. The player can now strategize and think about his/her next move by listening & trying to avoid the X area.




05Different choice interactions used in the app.

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